- #SONIC RIVALS 2 RACE TO WIN HOW TO#
- #SONIC RIVALS 2 RACE TO WIN PORTABLE#
- #SONIC RIVALS 2 RACE TO WIN SERIES#
#SONIC RIVALS 2 RACE TO WIN SERIES#
So, what's my overall thoughts on this series of Sonic? Its decent and a fun spin-off series that has Sonic appear in is rare Sony-only venture. Overall decent soundtrack but could of been better. They are rocking and push the racing tone but they kinda blend into each other. Musically, its one of the weaker Sonic Soundtracks but I enjoyed tracks from both games. It captures the feel of Sonic and it does a great job fitting within the world of the series. They are bright, colorful and the level backgrounds are quite detailed. The last element I want to cover is the card element and the presentation. I appreciate the effort that went into the voice acting and they do a good job voicing everyone. Nothing on the level of 06 or anything, but could of been a bit better honestly. The story in Rivals 2 is Eggman Nega from Sonic Rush being re-told as a being from the FUTURE and Silver is involved and.its a bit of a mess :l. The game has a story mode in both games but Rivals 2 is the very first handheld Sonic to have the 2005-Early 2010 voice cast fully voice acting in a handheld game. Overall, both have issues and they are far from perfect, but I enjoyed my time with both games gameplay and level design wise. Rivals 2 does need to be pointed out in this section, as due to the new characters and learning from the original, the level design is more 'Sonic' like, leading to them being more open and enjoyable to run through compared to the original rivals. This makes them the funnest levels in the game and the level design feels far less cheap in comparison to other zones. They ignore the racing element and they are normal Sonic zones run to the goal ring in a set amount of time. I will say I liked the final zones in both Rivals games Meteor Base Zone and Chaotic Inferno Zone. Other characters joined the line up in the sequel like Miles 'Tails' Prower, Rouge the Bat and Espio. This idea was a core point for the original Rivals, as every playable character in the original was a rival across all the Era's (Classic: Knuckles/Metal Sonic, Dreamcast: Shadow, Modern: Silver). The core gameplay for Rivals is that its a 2D Sonic game, but with a focus on racing with a rival of Sonic's or one of the playable characters. A twitter user named 'LotsaNintendo' pointed this out and I'm so sorry I never put that on the OP. I have no idea why but yes, they never released over in Japan (something that even the Boom games were able to get done).
#SONIC RIVALS 2 RACE TO WIN PORTABLE#
Needless to say, love that game and its great having a strong portable version of it.Įdit: This is a major thing I glossed over, so I'm sorry everyone the games never came out in Japan. The Vita did get Racing Transformed, which I will touch on latter. So, this played a role in no future Rivals games being produced and it lead to the Vita not getting future handheld Sonic's (outside of Nintendo's exclusivity deal anyway).
#SONIC RIVALS 2 RACE TO WIN HOW TO#
They knew how to play with the hardware, so that must of been a factor in SEGA allowing them to make a full-on Sonic game.sorta like how SEGA was impressed with Travelers Tales in the 16-Bit Era and that pushed them into making three Sonic titles ( 3D Blast, Sonic R, 3D Blast Saturn).